Interview with the Game WO LONG: FALLEN Dynasty in Dark Sangoku death. What is the real pleasure of fighting in this work, which is not Niou?

At the Goa Team Games booth at the Tokyo Game Show 2022, the world's first playable exhibition of To Long: Fallen Dynasty , which will be released in early 2023, was held. In this case, our magazine conducted an interview with both the trials and the producers of this work, Fiumicino Masada, and Masai Yamagata. In this article, we will provide a play report on the contents of the interview and the trial version and trial version.

――Who playing the trial version at your company booth at the Tokyo Game Show 2022, I was impressed by the action. Is this to differentiate from the IOU series, which is a samurai-like match, and to create a Chinese martial art?

Mr. Masada: I agree. TO LONG: FALLEN Dynasty has the theme of the Sangokushi, so the production has changed dramatically from the IOU series, which was set in the Japanese Warring States period.

The part of how to drop Chinese martial arts into an action game type is the most conscious of the production, so I wonder if you could feel it. We want to provide intense game play and high-density experiences through speeding up the game speed.

Team Ninja has originally created an acrobatic action game called the Ninja Garden series. After the IOU series, TO LONG: FALLEN Dynasty is also producing a quick and acrobatic action game that is approaching the Ninja Garden series.

――In the impression, it seemed that the avoidance behavior was a noticeable element in the game, not the enemy's attack. Is this also a part that is conscious of Chinese martial arts?

Mr. Masada: The counter after the enemy's attack is, of course, can be hit by a sword and a sword, but if you experience it with a Chinese martial arts action, it will be exchanged like power. We believe that it is important to incorporate the production that the offense and defense reverses in an instant as an element. As a means of expressing these elements, evasion behavior is positioned as one of the important actions in the work.

――The content of the attack action varies depending on the weapon used, but how many types are available in the product version?

Mr. Ya magi: More than 10 types of weapons are planned. We have a focus on what is associated with Chinese martial arts. In the trial and trial version, weapons such as twin swords and swords were implemented, but in the product version, it will be a more heavy weapon, and a weapon that can take action quickly will appear. In addition, this work is based on the Three Kingdoms, so I would like to implement the weapons that the famous warlords were carrying.

――What about the variations of Ninjutsu in the product version?

Mr. Masada: In the trial and trial version, it is not possible to touch all the RPG parts that can enjoy the ingenuity of each player, and the contents of the implemented sacrum and combination are easy to understand and specialize in specific directions. It is. However, in the product version, it is possible to combine tactics that match the style of the player.

Mr. Ya magi: In the product version, there are plenty of sacrum. In the trial and trial version, presets were prepared according to the image of the five elements, but in the product version, it is possible to freely combine it.

-In connection with the RPG element, the status enhancement element in the trial and trial version was simpler than the IOU series. Does this match with the perception that this work wants to strengthen the action surface than the RPG part?

Mr. Masada: I think there are both sides. It is a reflective action part that fights back against enemy attacks, and a detailed strategy construction for each player. This work believes that it is an interesting game to make full use of both sides and overcome difficulties, so I do not want to be biased to either.

However, as you mentioned, this work is omitted compared to the System-related system compared to the IOU series. This is based on the intention of having the player concentrate on the action element without being distracted by the complicated RPG elements.

―― ―― This work has a morale rank. What intentions are this implemented?

Mr. Ya magi: First, I will explain the mechanism of the morale rank. This work has a morale rank as a number that represents the strength of yourself and the enemy on the stage. The higher the enemy on the stage, the higher the number, the higher your numbers, the benefit of the player. Conversely, if you are defeated, the numbers will decrease. Therefore, it is necessary to consider the order of defeating the enemy, such as defeating an enemy with a small number. In addition, the rising value of the morale rank increases as the enemy to defeat is stronger. Rare drops can be expected from strong enemies. The morale rank is to encourage players to trial and error and build strategies through the choice of where to attack on the stage.

In addition, this work is set in China, and there are also jumps as an action, so I want you to enjoy a three-dimensional action on a larger scale stage. I want you to try various strategy routes through the morale rank.

――― The morale rank is a system that becomes more advantageous as you defeat the enemy, but is there any follow-up for players who can't beat the enemy well?

Mr. Ya magi:

In addition to the morale rank, this work has an indomitable rank. The morale rank is equivalent to the lowest value that does not fall any further, which rises when the mark and military flags are set up at the points of the stage. You can simply fight the enemy, and because you have a strong enemy, you can also play with priority to standing flags in various places on the stage. One of the themes in To Long: Fallen Dynasty is confront adversity, and I would like you to feel this through the expansion of the player's power map by standing the flag in various places on the battlefield.

— Return to questions about the RPG element, is there a variation of accusing elements and the variations of the beasts that emit powerful skills?

Mr. Masada: In addition to the use restrictions based on the status values for sac ruses, there is also a restriction of the morale rank. If the morale rank is not a certain value, it cannot be used during stage capture even if it is prepared in advance. It is a mechanism that needs to be considered not only with the build that you want to build and the parameters, but also with the enemy on the stage you want to capture.

Similarly, the beasts have a variety of effects, from those that give a buff to the players to those that wipe out the enemy in front of them. I hope that you can combine these and capture this work in the way of each player.

――What are the variations of the stage in the product version?

Mr. Masada: This work is set in China, so there are many stages where the scale is overwhelmingly large, both naturally and buildings. For example, the ridiculously large Yellow River basin has become a battlefield many times in history. I hope you will feel a new impression and stimulus for each stage.

Wo Mr. Ya magi: The trial version prepared for the Tokyo Game Show 2022 has been squeezed tightly with the aim of enjoying the battle action first because there is only 15 minutes experience time. In the product version, I hope you will enjoy the action with a more three-dimensional structure and the route selection.

――In terms of character creation, what is the specification of this work compared to IOU 2?

Mr. Masada:

I hope you can imagine the contents of IOU 2 as it is. In addition, we recognize that implementation is expected to be implemented for Chinese-style hairstyles and makeup. I am thinking of preparing as much as possible to become a living person in the Three Kingdoms period.

-Finally, please give a message from the two.

Mr. Masada: For the first time, Team Ninja will challenge a work based on the Three Kingdoms. In order to make the darkest Sangokushi work in Goa Team history, we make it firmly including the action part. First, I would be grateful if you could play the trial version to be distributed and tell us how you play. For the release of next year, I will refer to the adjustment of the game content.

Mr. Ya magi: This is the first trial version in the world. If you look at the appearance of you, there is a part that leads to the discovery of the awareness and how to play. The trial version will be distributed from September 16 to September 26. I think there are severe opinions, but with more opinions, you can use the game content for the release next year. First, I hope you can enjoy the game.

--thank you very much.

The trial version of TO LONG: FALLEN Dynasty is distributed to PlayStation 5/Xbox Series X | S for a limited time from September 16 to 15:59 on September 26.

From here on, I will briefly describe the trial version exhibited at the Tokyo Game Show 2022, and the impressions of the trial version mentioned above. First, the trial version had a 15-minute time limit, and the basic combat action of To Long: Fallen Dynasty and the system that followed it could be experienced through the battle with AKO and the boss battle. Through the Kenya (Kara), which can conquer the attack by performing an avoidance behavior just before receiving an enemy attack, he manages a common resource called I. Using the kids accumulated by the Ken Key, the hand, such as Martial Arts and Ninjutsu, is activated by weapons. At a stretch, the enemies of the enemy are cut off, and a powerful strike pulse is driven into an unprotected place to cause heavy damage.

As for the feeling of playing, the unique action that combined the flashy and exhilaration of the learn flavor was established, and it provided an unusual experience with the action of the IOU series, which was important to manage power. 。 The actions for each weapon were completely different from the IOU series, probably because of the image of Chinese martial arts, but reminiscent of the IOU series, such as the existence of a god beast that can activate great skills. I was able to confirm the part. However, in the limited time of 15 minutes, it was difficult to grasp the whole picture of the work, such as the specifications of the kin and the reason for the morale rank indicating the enhanced state of players.

So, after an interview between Mr. Masada and Mr. Ya magi, I played a trial version for PlayStation 5. This trial version is different from the test version of the Tokyo Game Show 2022, which can grasp the overall picture of the work. A vast stage and strategy construction based on the fluctuation of the morale rank. You can slowly enjoy the comprehensive charm of To Long: Fallen Dynasty, such as flowing Chinese martial arts battles.

Do you cross the bridge in front of you on a beautiful and spacious battlefield inspired by a mountainous area in China? Do you go down the road under the cliff? Do you give priority to checkpoints that can be seen in the distance or stroll around? In what order do you want to defeat the enemy? There are a lot of experience running through a vast field for rewards, but an action game that travels around the battlefield in consideration of the order in which players defeat enemies without being instructed by the game are unique. It is a simulation game-like attempt in terms of expanding power, and the rise in morale ranks similar to level up is also an RPG-like attempt. There is a part that makes you feel the design of the Sangokushi series somewhere.

In the trial version, there was no tutorial, so it was aware that it would be better to give priority to Kenji. However, after the trial version, it can be seen that the perception was wrong. The liver in the battle of this work is not the evasion behavior, but the management of the kin gauge through avoidance behavior.

In this work, a gauge called Kens ho is prepared for both enemy and friend. Under 0 as a value, the attack or the activation of the chemicals will increase your gauge in a positive direction, and the enemy gauge will go negative. This is the opposite if you are attacked by the enemy. If the enemy's gauge can be extended to the maximum of the minus, it is possible to perform a large damage attack called a pulse. This has the effect of lowering the morale rank of the opponent, promoting weakening, and at the same time increasing the morale rank here. Conversely, if you are attacked when you are swinging this kine minus, you will be defenseless for a certain period of time.

Regarding martial arts and tactics, the kin will go minus when used. Simply doing an evasion action will go negative. Activate Ken Key against the enemy's attack without waste, and keep your own attitude positive. Then, by driving a variety of techniques, it will be brought to the pulse, and the enemy will be weakened and the strengthening of itself is performed simultaneously. This is especially important in boss battles. Design unnecessary actions and decide on a turn offensive while watching the time while vividly holding enemy attacks. The appearance of repeated offense and defense is exactly an action full of keren-flavored Chinese martial arts, as mentioned in the interview. Along with the vast stage search, we understood that TO LONG: FALLEN Dynasty provides a non-experience, similar to the IOU series, which runs toward the boss while managing energy.

In addition, in the trial version, not only other players, but also the reinforcements who summon the NPC companions of the Three Kingdoms as an NPC, Shin-Ken, which recruits the help of capture through online, is heading for the help of the capture. The function of departure was available. The cooperative factor with other players is a system that is familiar to games in the death of Team Ninja development, but the reinforcements who can summon any of their favorite warlords from the lineup are irresistible functions for fans. Character Creation settings were also possible to some extent, and as mentioned in the interview, it was confirmed that the content was based on IOU 2.

To Long: Fallen Dynasty will be released in early 2023. The trial version is distributed for PlayStation 5/Xbox Series X | S for a limited time from September 16 to 15:59 on September 26. A questionnaire to improve the quality of the product version is being held at the same time for players who played the trial version. Please send the questions and improvements that sprung up in the play to the development team as a proposal.

Related article: Interview with Dark Mini Death TO LONG: FALLEN Dynasty TEAM NINJA Fiumicino Masada & Masai Yamaguchi. BLOOD-BORNE P on the creation of a new work of the IOU team

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