Cycle: puzzles Frontier Bright Sands

Can’t Not all supplies are in the open air, some require work and are hidden behind locked doors that need to be unlocked, performing not very complex puzzles. This leadership will help you solve all the puzzles on the map of bright sands in The Cycle: Frontier to unlock the rooms of the facility.

Cycle: Frontier Bright Sands puzzles

Currently, we have found three puzzles on a map of bright sands. All this requires you to place the batteries in the generator so that you can open the door to the supply rooms. There are always three batteries on the same site.

Let's look at all the puzzles in Bright Sands.

puzzle with a waterflower generator

The main generator is located at the entrance to the object, and the nests for the generator accumulator are slightly above the point where the water enters the object. You need to get three batteries and place them in nests.

All batteries shown here are on the metal platform and above the ground, so you need to find ways to these batteries.

As soon as you insert the batteries into the outlets, you will open the door and get supplies.

The Water Facility Puzzle is the simplest in Bright Sands, since you only need to bring the batteries to the sockets to solve the puzzle.


A puzzle with a place of excavations is a little more complicated than with a water structure. You need to change the batteries to the door of the puzzles so that you can access all batteries.

When you start, take the first power cell, and then place it in the nest for the first head-headed door. Just replace the battery with a socket on the opposite end of the outlets.

Enter the door and you can get to the door, following the wire. Here you will receive a second battery. Do not return this to three sockets, since you need this battery to open the next door.

Go back and place the battery you used to open the puzzle door into the central nest. This will open a force field.

Take the second battery and place it in the outlet in the just open cabin. Rise at the warehouse behind the cab and now open an unlocked door to get the third battery.

Now that you have all three batteries, place them in three main connectors and open the door to the supply room at the excavation object. Follow three wires to get to the supply room.

puzzle with a generator of eastern gathering points

This is the most difficult puzzle in light sands. The puzzle is completely indoors, and because of this it is difficult to quickly find the way to all batteries and get to all sockets.

Get the first battery and take it to the elevator and a cache in a deep underground elevator. Insert it into the outlet here.

Open the door and run back to take the battery and bring it into the room. Here you will see two sockets; Place the battery in the nest on the left. This will light the button next to the nest into which you just inserted the battery. Click it to open the door again and go out; Turn to the right, and the next door will also be open to you.

Enter here, take the second battery and place it in the first nest to open the door again. Again, take this battery back into the first room. This time place the battery in the nest on the right. Follow the same actions as before, but this time go to the door to the left of the exit to get the last and third battery.

When you have all three batteries, you can open the generator and place them in the nests for generators.

Comments

Popular posts from this blog

Biomutant is still in development

Learn the NFL Lexicon: Refresh Your Football Knowledge for Every Season

World of Tanks: Second wave brings new British tanks